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Footsteps Sounds Script - Changing Via Triggers?

I know that you can change sounds for the default footsteps system through the Character: Animate: Set Standard action via triggers. However, this does not seem to be the case for sounds controlled by the Footsteps Sounds script. Is there a way to do the same for this or does it have to be changed by another script?

Comments

  • edited February 2017
    A separate script - you will need to overwrite the component's footstepSounds array via a custom Action.  I'll post such an Action on the wiki if I get time.
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