Hello.
i have a problem with playmusic crossfade.
The first music is cut instantly (no fadeout), the new music starts in fade.The music resume well on the trigger of the lower stairs
i use 1.56a
unity 5.5.0f3
ask me if you need more details. thanks
here is a video:
screenshots :
trigger upstairs
trigger downstairs
music storage :
a track :
Comments
I shall have the MusicEngine create one dynamically if one is not found, but try updating your AdventureCreator/Resources/MusicEngine prefab by re-importing it from the Asset Store.
nothing in the console, no error message.
finally i test the upstairs trigger to "pause gameplay" and it's works!
Can we do this without pausing the game?
thanks.
Perhaps there's an issue with the Trigger firing repeatedly. Assign each Music Action a comment (via the cog icon on the right-side of the Action) and enable comments in the Console from the bottom of the Settings Manager. You'll then be able to see exactly when and how many times those two Actions are firing - anything amiss?
here a video with comment on each trigger (up and down)
At each passage it adds 2 and not 1 to comment
With the "pause gameplay" it adds only one comment.
Check that only the root GameObject of your Player prefab has a collider, Rigidbody, and is tagged with Player. If you have any other Colliders as children, you must untag them - only the root should be tagged as Player.
but... it have 2 colliders...deleted one and everything works!
This may solve my other problems!
I will test later (the "npc follow" no longer works)
Thanks for your help Chris.