I've integrated a mini-game into my AC game.
The mini-game has its own Main Camera that needs to raycast to objects in the mini-game (keypad keys). I've used the Engine: Manage Systems action to disable the camera, but Unity3D appears to be still regarding the AC Main Camera as THE Main Camera, which means the Main Camera in my mini-game is unable to raycast.
Is there a way to tell Unity3D via AC to switch from the AC Main Camera to my mini-game Main Camera, so I can raycast? Do I need to pop in:
cameraObject.camera.active = false;
...somewhere?
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