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NavMesh Pathfinding

edited June 2017 in Technical Q&A
Hi!
I use Navmesh pathfinding with these settings 
image
It mostly works fine. Except when Player needs to move from the sharp corner. Or take sharp turn. It falls through the Navmesh like it doesn't know it's own dimensions. I captured the video to explain it better 

Comments

  • It'll depend on your NavMesh Agent radius value in your Navigation window.  If its too small and "hugs" the boundary of the collider, you'll increase the chance of the player falling.

    The Player has to turn while moving, and doesn't rely on the NavMesh for collisions - only the path that it has to take as a set of discrete points.  If you're having trouble with him falling off, place down additional colliders to act as the floor - generally speaking, shouldn't rely purely on the NavMesh to act as your floor collider as well.
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