Hi,
So, as title describes - sprites are force-stretched into these cube shapes when displayed in the inventory. Is there anyway to avoid this without having to redraw a dedicated inventory sprite for each item (in addition to the one that appears in the game scene).
Thanks!
Comments
If drawn with AC (see the Source field in the Menu's properties), you can control the Size of your InventoryBox elements directly in the Menu Manager. If drawn with Unity UI, you can update the UI canvas prefab that the InventoryBox is linked to.