Hello,
I'm trying to make a custom action that has multiple node sockets. (Specifically, I'm trying to have three node sockets, and hook each socket up to these Truth/Doubt/Lie ui buttons.)
I've figured out that it involves the variable numSocket, but simply setting numSocket = 3 in the ShowGUI function didn't seem to do anything.
Is there something I'm missing here? I couldn't find any guides anywhere on how to make multi-socketed actions.
(EDIT: I can't just modify the conversation UI into this because I'm also using the conversation UI elsewhere. Is it possible to treat this like a conversation but call this up as the UI instead of the normal conversation UI?)
Comments
With this, you can lock your regular Conversation UI, and unlock a temporary one. When a Menu is locked, it will not display even if it's "Appear type" condition is met.