I've had this issue for a while (about a year and half) but it seems to be getting worse now. I have sounds that play when you open doors to new scenes. The sound does not a have parent in the hierarchy, both "play when paused" and "play across scenes" are checked and Constant ID is applied. I've tried making the sound a prefab, using Remember Sound instead of Constant ID, and any other variations I could make but nothing fixes the issue. Typically the sound will play the first time you interact with it (but not always) and then it will never play again. The issue doesn't affect every door sound, it was only a few random places at first but now it is happening to most of my doors. They're basically all set up the same way, so I can't figure out any type of constant for this issue. Here is generally how the doors are set up:
Hotspot by door with interaction (in scene, pause gameplay while running, not skippable):
1) play sound
2) camera fade out, wait until finished
3) load "x" scene
The sound/s are 2D
Using direct player movement
2D scenes / cameras
I'm using Unity 5.6.1f1 (64-bit) and AC 1.57a.
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