Hi!
Has anyone come across a good solution to this?
I use a lot of camera fade in/out to transition the player from one room to another. If I hit any button that launches a menu, it'll cancel the fade of the camera, and bring everything into view, and then continue the cutscene once I exit the menu.
It's not a huge deal but it looks pretty ugly.
I've played around with setting things to run in background instead of pause gameplay but it doesn't seem to do the trick. If I set the menu to not pause gameplay, it works as intended, but that creates a whole bunch of other issues and I want the gameplay to pause while in menus.
Thanks!
Comments
The fade disappearing is there as a safeguard to prevent the scene becoming invisible, but you can create a UI-based Menu that fades in its own "fade image" with an Animator component. Instead of fading with the camera, you could then use the Object: Animate Action to playback the fading animation.
So if I understand your suggested solution, instead of using the action for Camera: Fade, I would use the Object: Animate action every time I need a camera fade? Or am I misunderstanding?
I'll test out your suggestion and see if this will work - sounds like a good workaround, thanks!