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Slowing Down "Stop Looking" Head Turning

I have an npc turn his head to another passing character in a cutscene, and that looks fine. However during the following action where I've used the stop looking option, his head snaps back into regular position quite abruptly. Is there a way to smooth this out for a more natural motion (without animating by hand)?

Comments

  • edited January 2018
    It shouldn't be faster unless "Is instant" is checked.

    What versions of AC/Unity, and what's the NPC's animation engine?  Are you using IK head turning?
  • Sorry, I just found "Head turn speed" and so problem solved.  :)
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