If we were to use the Salsa integration with 3d characters, how would we disable it later on, for example if a character is killed and we need to stop facial animation?
Salsa 3D has no direct AC integration because it's not necessary - only with 2D does AC need to step in and process the lipsyncing.
You could just disable the Salsa component, or not have the character say anything when dead. You could use a Boolean variable to check for this if necessary.
Well, it's not necessarily Salsa, but more Random Eyes, with the automatic random blinking and eye movements with Fuse models. I suppose just disabling the whole component would do it, though. I'll check the Salsa website anyway because I think they have some custom Adventure Creator actions.
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You could just disable the Salsa component, or not have the character say anything when dead. You could use a Boolean variable to check for this if necessary.