I have an animated NPC who follows a circular route using waypoints. The problem is that for the first few steps the NPC sinks down and then walks half buried in the ground. Can anyone suggest a way to stop this?
You'll need to provide a lot more detail. AC and Unity version numbers, first of all.
What is the character's animation engine? Are they using Root Motion? Are you baking the Y position of your character into the animation? Do they have a collider that's passing through the floor? Are the Path points on the ground or beneath it?
Please provide all relevent screenshots so that we can see what's going on.
Comments
What is the character's animation engine? Are they using Root Motion? Are you baking the Y position of your character into the animation? Do they have a collider that's passing through the floor? Are the Path points on the ground or beneath it?
Please provide all relevent screenshots so that we can see what's going on.