Hello,
My jump works Lovely when I have it to ground-check layers Default,
However I had to bake a NavMesh for the NPCs and I changed my ground level to NavMesh,
Then I change the ground-check layer to NavMesh, and when this is set the Player can jump about 5-8 times as opposed to the other one (just once), something to do with the grounded?
My work around at the moment is I left everything back to Default even though it is a NavMesh and it seems to work,
Unsure if this is a bug or some weird setup issue?
Comments
However, the floor only needs to be on the NavMesh layer if you use point-and-click movement, since that's how the mouse detects a walkable-area. If you're using Direct, it can be left on the Default layer.
Unsure then what is causing it but since its not a real problem we'll leave it at that.
Thank you