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Potential isGrounded NavMesh bug

Hello,

My jump works Lovely when I have it to ground-check layers Default,
However I had to bake a NavMesh for the NPCs and I changed my ground level to NavMesh,
Then I change the ground-check layer to NavMesh, and when this is set the Player can jump about 5-8 times as opposed to the other one (just once), something to do with the grounded?

My work around at the moment is I left everything back to Default even though it is a NavMesh and it seems to work,

Unsure if this is a bug or some weird setup issue?

Comments

  • I can't recreate such an issue myself.

    However, the floor only needs to be on the NavMesh layer if you use point-and-click movement, since that's how the mouse detects a walkable-area.  If you're using Direct, it can be left on the Default layer.
  • Ah, alright sounds good.

    Unsure then what is causing it but since its not a real problem we'll leave it at that.

    Thank you
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