Hi,
1. Is there a way to change the Speech folder (root or structure)? E.g: “MyGame01/Resources/MyFolder/”
2. How can I dynamically change the Speech folder path when the game starts? I want to be able to decide which Speech folder the game should use. E.g: set a global variable (string) which will hold the path of the Speech folder.
(I know there’s a Language root\folders which I can set, but this is not what I need)
Thanks,
Adam
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Thanks Chris, it’s great working with AC!
First, I would like to say that I think the Speech aspect is well handled and it works great.
The reason I’m writing here is that I have an “unorthodox” structure\game, so I need an extra flexibility.
I’m trying to achieve two things:
1. To be able to change the root folder of the Speech without predefining it in the manager.
2. To be able to define any root. Like: “MyFolder/Resources/folder/” - (in other words: I want to arrange the folders structure according to my logic )
Example of a use-case:
I want to create a global ‘String’ variable and set it with a certain value (“MyFolder/Resources/folder/”), and whenever I need, I could use this value to change the Speech root of the game. (I’ll be responsible to make sure that the non-original audio files are in this given path).
Hi Chirs,
Thanks for your answer.
Regarding: “The only way you can specify what files are found is rely on subfolders within Resources.”
So in that case, I would arrange my files in subfolders within Resources:
Resources/Speech/01/A/…
Resources/Speech/01/B/…
Resources/Speech/02/A/…
I’ve tried using languages, but it limits me in a way that I need to predefine it. And I have a Non-AC scene which sometimes generates new folders with audio files at runtime. so I can't use it.
Regarding: “Exposing the "Speech" folder name in the Manager would allow control over it through scripting”
Great! I don’t mine to use scripting – I could create a script that will set the right folder at runtime.
Thanks,