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saving info during cutscene?

Hi all,

Is it possible to save which gameobjects were present/visible during a cutscene? And is it possible to save the cutscene itself (as a video) or is saving only possible during gameplay? Thanks!

Comments

  • Welcome to the community, @s_c.

    The conditions under which saving is possible are listed in the Manual's "Saving and loading overview" chapter - but chief among them is that it's during regular gameplay.

    Loading is possible at any time, but the amount of data and uncertainty involved while gameplay-blocking ActionLists involved means that saving during that time would be too unreliable to do so correctly.  Limiting it to gameplay only helps to keep things working as they should.

    I'm not sure what you mean by saving which gameobjects are present during a cutscene, but the Remember Visibility can be used to save an object's visibility state, and custom save scripts can be written to save custom object data - see this tutorial.

    If your Cutscene is already a video, however (i.e. played via Unity's Video Player component), then its playback state can be saved with the Remember Video Player component.

    One workaround for saving "mid-cutscene" is to have your ActionList run in the background, but disable player movement / interactivity while it runs via the Engine: Manage systems Action.  That's an option to be taken with care, though.
  • Thanks for the advice, very useful!
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