I'm doing an Inventory that is the size of an entire screen. One of the features is that when you drag an inventory item out of certain bounds, the inventory closes. For that I simple do a mouse hover check, but that closes the inventory even when hovering with the mouse without an item held. For it to work properly I'd need to have an exposed check of whether selectedItem is null in RuntimeInventory. So this would be my feature request. Whether exposing the get of selectedItem or at least whether we currently have a selected item
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