Latest AC, Unity 2018
I am slightly confused, my Freeze menu has a When Turned On Action List of 'Engine:Wait 0', however, when I hit pause, the game continues to run and doesn't freeze? This only happens in the build - in Unity the game pauses correctly.
The pause menu is called by clicking on another menu called OptionsInPlay that crossfades turning on the Pause menu.
But as I say, this all works fine in Unity/AC but doesn't in the Build?
Comments
Sure. Version number is Unity 2018.1.2f1
Freeze menu is my menu for pausing the game, which it does in Unity but not in the build. I believe that engine:wait with 0 seconds pauses the game?
Is there a better way to pause the game on Pause menu?
Thanks
James