Hi everyone,
We're using multiple menus in our game, some that are used for UI/gameplay elements and some that are used for typical system functions (so far, we're just using the default pause, settings, save, load, etc. menus that come with AC.
One issue we're having is that any system-type menu except the pause menu seems to disable every other menu. So if the player is standing in front of a UI of some kind, that works through menus, activating the pause menu with ESC simply makes that menu appear over the existing menus, and things work like intended. However, if we go on from that menu into Load, Options, Save, etc., both the pause menu and the UI menu disappear to give way to that new menu.
We are fine with the options menu disappearing as you pick Options/Load/Save, but the actual custom UI menu should not disappear, since it causes issues. The custom menu uses the unity UI as a source, if that matters.
Is there any way to keep the UI menu from being turned off by the Options/Load/Save menus?
Thanks so much in advance!
Sel
Comments