How can I keep icons displayed while also displaying the selected inventory icon when hovering it over a hotspot in a point & click setup? Currently, if I select an inventory icon in order to use it on a hotspot, the use icon (or whatever icon is set to display) no longer shows, so it's not clear whether the player is hovering over the hotspot or not (I do not display labels).
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So, you see the magnifying glass (Broken Sword's examine icon) next to the inventory item down in the alley below the character? That alley is a hotspot that the player is using an item on. The player knows he is going to use the item on the hotspot because, after selecting the item from the inventory and moving the cursor over the hotspot, the "magnifying glass" icon is shown beside the inventory item - this is what I want to recreate. In my setup right now, If I were to select an item and hover over the hotspot with it, the interaction icon would not show, only the inventory item graphic, so I would not know if I was over the hotspot or not.
My interaction method is set to context sensitive, in 3d using point & click movement method.
Hotspot detection is set to mouse over, hotspot icons are set to never display (I prefer to use interaction icons as defined in the cursor settings).
*In short: I'd like the option to display inventory graphics and interaction icons simultaneously, if possible.
I have one question about this though: There's an option to only display hotspot icons when flashing. What is meant by "only when flashing?"