Dear Chris,
I'm using a custom motion controller for my game (kinematic character controller
https://assetstore.unity.com/packages/tools/physics/kinematic-character-controller-99131) which doesn't get teleported to the normal playerstart, as it has to be teleported by calling a custom function instead of setting the transform directly.
What would be the best way to replace ACs teleport funtion with the kinematic controllers?
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