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Head snaps to global zero when finishing look-at

I have the game set up to make the characters look at the hotspot currently under the mouse. That side of things works - the heads turn at normal speed, and face the cursor.

Once the hotspot is no longer highlighted, the head instantly snaps to face the absolute centre of the scene (XYZ 0), then begins its return to normal resting position.

I've been using slightly older versions of AC and Unity (2018.2.2), so in an effort to get it working, I've updated to the latest AC, and Unity 2018.2.5, but that hasn't helped. It also happens in a brand-new project, so it appears it's not something I've fiddled at this end. The character is using the IK head turning.

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