What's a way in which you can set up 2D character portraits to blink and speak? I'm using speech text lip syncing right now. Could the character portrait either go to an idle animation after speaking or, if it's possible to set up layers, have blinking occur at the same time as the lip syncing animation on a different layer?
Another thread briefly mentions this and using Sprites Unity Complex and I think it's alluded to in the manual because of the expression IDs? If I'm reading it right. But what do you do from there? Add animations to your animation controller with the expression ID?
Thank you.
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