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Adding more Iventory slots when found a specific item?

Hello, I want to have a backpack item. If the player finds it, he is wearing it. Thats no problem, I learned from unity adventure example do to do, but have do I make it that I have instead of 4 slots, 8 with the backup?! Like 2 differ inventory ui's ? But how does that work with the registration of the buttons?!

Comments

  • What do you mean by "registration of the buttons"?

    It's easiest to do this with two separate Inventory menus - one with 4 slots, the other with 8.  Keep one locked to prevent it from showing, and then use the Menu: Change state Action to unlock/lock them together as needed.
  • thank you!
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