Please enable VR in AC. I mean, not just the MainCameraVR prefab and the ClickByHoveringCursorUtility options, but complete VR integration that just works out of the box. I don't care much for VR but apparently people do, and I've suffered greatly trying to get a project I did with AC to work in VR, because that was demanded. It does not have to be anything fancy like being ready made for Oculus or the Windows MR headsets. Simple cardboard support would suffice for a start.
I found
https://fibrum.com/sdk/#sdk_download for example, simple VR integration, works with Google Cardboard, it would have been good if AC had this sort of integration built in, that supports mid range phones and does not rely on expensive / complicated gadgets to serve a VR experience. As it is, I've not been able to get even that to work with AC, and I've tried with VRTK, the Oculus SDK, it's clearly non trivial sifting through different bits and pieces and getting them to work together, without coding so many things from scratch, which I can't. If that has to be done to create something in VR in AC, then why not just have an implementation that's purpose built for AC and just works out of the box, as part of the AC distribution?
That's my conclusion after 3 painful months trying to get past this.
Comments
How a project works in VR is always going to be unique to that project. There's no "just works" approach you can take, even when not considering all the different platforms and VR SDKs. What needs you have is always going to be different from the next user.
As the Manual makes clear, AC is not designed for VR. So that users may attempt it on their own, however, it provides the tools to write their own integrations based on their own needs. Custom events, the API, etc, are all there to help those looking to tackle it. The included scripts are named "Example" - they are there to demonstrate the various approaches you can take.
There are those that have managed it - see, for example, this thread. I would suggest contacting users who have managed it on their own, and also sharing more detail about what it is exactly you're looking to achieve.