Hi all! I have just recently started studying Unity in order to fulfill my lifelong dream of creating a graphic adventure. I'm thinking of buying AC, it seems to be the right tool for what I want to do, but I want to find out if it would be possible to tweak its inventory / hotspot interactions in order to create a game not unlike Loom in the sense that the main mechanics would be combining inventory items in specific sequences in order to affect hotspots. Let's say, instead of musical notes, you obtain ingredients and you learn recipes, and if you combine the ingredients according to the recipe's sequence and then use it on the right person or object, you get a reaction.
I hope this makes sense!
Thanks in advance!
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(the above comment was mine, I'm on a different browser now and had completely forgotten I had already made an account to ask the question a couple of days ago. sorry!)