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UFPS 2

edited December 2018 in Technical Q&A

Chris, are there any plans to integrate the new version of UFPS with AC?

Edit: The "full" version is now known as First Person Controller

Comments

  • I have them working together on a very basic level, by creating a game with a movement method of None rather than First Person, and adding a Hotspot Detector as a child of the character's chest bone. Using this, I can interact with Hotspots and perform actions.

    Of course, not everything works. You can't restrict player movement, move along a path, move through actions, teleport or switch players. So no conversations or cutscenes can be done. I'll look into whether Dialogue System can help out in this regard though.

  • The basic principles of restricting movement etc is common to most controller integrations - see the wiki's integration for Unity's First Person controller, for example. The principles should be transferrable.

  • Okay, I'll see what I can do. I think Opsive will be doing it themselves in the future, but until then I'll give it my best shot.

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