Hi,
I was just thinking, how free can I place or move the player? Let's say for e.g. the player is an astronaut and he's in the deep space, floating around, no ground. Is this possible? Or a player who's fallen in the ocean, maybe he's a diver? In the manual it says, that I need a collider box, to prevent the player from falling down. I don't want him falling, I want him floating. Can I let him fly around freely?
What if I want to have a first person view and I want the player to move to where I touch the hotspots?
Ok,I hope you get the idea
Comments
If you want pathfinding, yes - you need a ground for the player. However, it is possible to create Paths that ignore the effects of gravity, but you'd need to create these in your scene before the game is run. You'd then have to use the Character: Move along Path Action to move the player around in specific ways, instead of relying on the normal method of pathfinding (moving freely around the scene).
Mind that you'd have to create a Path for every combination of start/destination point, but if you don't have that many Hotspots in your scene it shouldn't be too tricky. You could use a Variable that determines where the player currently is, to run the correct Path Action.
I'll look into adding an option to allow for "floating movement" in the Character: Move to point Action for the upcoming 1.39 release, but Minecraft-style free-movement is different from what I thought you were asking about - the ability to point-and-click on Hotspots to move automatically.
If you're making an FPS game, know that AC is also compatible with the UFPS asset, which may well have a "free movement" option, but I would check with that asset's site first.
As for the "Character: Move to point" Action, it was upgraded in the recent 1.39 release. If you uncheck "Pathfind?", you'll get the option to make the Character float towards the point.