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There is no transition after the cutscene to the player

Hello. There is no transition after the cutscene to the player. How to set up the transition to the player after the cutscene end? Below is a screenshot of the cutscene settings:
https://ibb.co/4jzPyWM

Comments

  • What is your AC version number, and what is the "last gameplay" camera, i.e. the camera that was being used before the Cutscene runs?

    Does it work if you uncheck Return to last gameplay? and define that Camera explicitly?

  • Adventure Creator version 1.62.6. Before the cutscene, the vThirdPersonCamera camera was used below the camera screenshot:
    https://ibb.co/37Pk00w
    Checkbox Return to last gameplay is worth it. But still does not go to the player.
    I am using Adventure Creator with Invector integration. Below is a link to Invector:
    https://assetstore.unity.com/packages/templates/systems/third-person-controller-shooter-template-84583

  • The camera in question must be an "AC" camera - it can't work with a camera from another asset.

    You should attach the "Basic camera" component to your vThirdPersonCamera so that it is recognised by AC, and not disable AC's regular MainCamera. Untag vThirdPersonCamera from "MainCamera", and make sure the default AC MainCamera prefab is enabled in the scene. You'll then be able to use the vThirdPersonCamera like any other AC camera, including making it the scene's default.

    For more on this topic, see the Manual's "Adding custom cameras" chapter.

  • Thanks now the camera goes to the player. Above was to add "Basic camera" to the camera. I have a new question. How to make a character stop when he saw a player? Below is a screenshot of the cutscene with Character: Move along path:
    https://ibb.co/kSg8xnT

  • For the benefit of others with similar questions, please try to post unrelated questions in new threads.

    The Character: Move along path Action can have its Method set to Stop moving.

  • edited January 2019

    Stop moving method does not work. I recorded a video and added it on Youtube. In this video, I showed that there is a character Pers1 who moves along the way. When a player approaches this character, Pers1 does not stop. How to make it stop?
    https://youtu.be/5oWkNMoLEnU

  • You've not shown how the Action itself is being run, and since the Player in the video is blocking the NPC from moving, it's not clear if they have stopped and only the walk animation is continuing. How exactly is the Action run, and please share full details in the form of screenshots of the ActionList, method of trigger, and the NPC itself.

    Does the NPC have any third-party or custom scripts attached? If you're using e.g. ThirdPersonController for them as well, it may be that AC is stopping, but that isn't.

  • They did not stop. The NPC does not have third-party and custom scripts. ThirdPersonController is used only for the player. Below are screenshots:
    Actionlist
    https://ibb.co/qCj09vf
    NPC
    https://ibb.co/bKSLrYJ
    https://ibb.co/jgr8xck

  • edited January 2019

    Your NPC has a Nav Mesh Agent component, but no Nav Mesh Agent Integration component. The latter is an required for AC characters that make use of the NavMesh Agent - see the Manual's "Unity Navigation pathfinding" chapter for more details.

    Add the component, or remove Nav Mesh Agent - if it still has problems, share screens of the way in which you're attempting to stop the NPC.

  • I tried to add the Integration Agent Nav Mesh but it still doesn’t work. And I tried to remove the Nav Mesh Agent but it still does not work. I wrote an example of how to implement a dialogue with the character on the example of the game Risen:

  • You still have yet to share images showing how you are attempting to stop the NPC.

    By "does not work", the issue is still that the NPC won't stop moving, or has changing the component's made any other differences to their behaviour? Please share screens of the Action, and the updated NPC.

  • I added Nav Mesh Agent Integration on NPC, but as I said before, it still doesn’t work. I have no more options for how to make the NPC stop in front of the player.
    NPC
    https://ibb.co/8Ny2PNQ
    Action
    https://ibb.co/Lkm70Mr

  • You are still not showing any instance of using the Character: Move along path Action with the Stop Moving method, which is what's used to stop moving the NPC.

    It's also not clear how your NPC's Animator Controller is configured. Are you relying on Root Motion? If you are calling the above Action, what happens to the "Speed" parameter?

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