I'm having the following issue: Lip Sync animation stars, but freezes as soon as it begins, with mouth open, it plays the audio. And that's about it. I'm using the Preston Blair system http://www.garycmartin.com/mouth_shapes.html if I set up the Adventure Creator Speech Settings to match up with it and it works when generating the TTS that comes in by default, but since I'm using voice acting, I really need to have a better lip sync.
Additional info:
I have generated the Papagayo files, place them in the Resources/Lip Sync folders as txt and done everything by the book.
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Any related messages appearing in the Console? What are your AC/Unity versions, also?
So that I can recreate, please share a sample txt file, as well as images of your Speech Manager's "Lip Sync" settings, Phonemes Editor.
Are you animating the mouth shapes in blendshapes, portrait textures, or animator parameters? Please also share screenshots of the relevant Inspector on the character side.
Console: No, nothing related shows up. I'm having two main players in the game. They both share the same name since one is the character with different clothing.
I am using blendshapes, is for a 3d Project. I'm adding the files you're asking me for:
The Lip Sync Settings in the Speech Manager:
The Phonemes Editor:
The Character:

Here's a sample txt:
What version of Papagayo are you using? It seems its been re-written recently, and it looks like the format has changed.
Just to test, what if the above txt was instead the following, with no spaces/tabs before the numbers:
I'm using the latest version of papayo: https://my.smithmicro.com/papagayo.html
And there's no difference with the change; which version should I be using and where can I find it?
I used the moho format too for importing with no results:
The version you're using should be fine.
The issue may be that it's being processed, but not being applied correctly. Have you assigned your "Phonemes" shape group in your character's "Phoneme shape group" field, and are your Shape keys correctly mapped to the Blendshapes?
Well, Chris; it is actually set up that way and if I use your lip sync "From Speech Text" It does work without problems.
Here's a screenshot from the player component
Here's also the dialogue settings (not sure if the label could be the issue)
And my character settings (I'm setting the SpaceSuit Version on the Load event and as I said, it works fine if I use "From Speech Text" settings, I just want a better lip sync than it)
I can't see the issue from these screenshots - I'll need to look into the files directly. Please PM me a .unitypackage file of the Player prefab, his model/animation assets, your Managers, and a sample voice/lipsync file.
Sent!
Thanks. Though the textures were missing from the file, it seems this is down to a number of minor mis-configurations - the Papagayo file is being properly read.
Ok, how do I set up the Phoneme key IDs in that case?
Oh! Sorry for the double post, now I see what you meant, this fixed it! Thanks