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move position of menu using right click

I have a menu Unity UI prefab:

https://imgur.com/a/O0dH2Vd

I wish to make the position of the menu move by right clicking. I have a script attached to a camera. Here is what I have now:

`using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using AC;

public class ingameuitransition : MonoBehaviour
{
bool open = false;
private Vector3 openPosition = new Vector3(50, 50, 0);
private AC.MenuManager manager;
private AC.Menu ui;

void Start()
{
    ui = manager.GetMenuWithID(4);
    Debug.Log("start");
}

void Update()
{
    if (Input.GetMouseButtonDown(1))
    {
        Debug.Log("hello");
        //changed to return at next right click
        if (!open)
        { //same to: open == false
            open = true;
            Debug.Log(open);

        }
    }
}

}`

The script doesn't seem to want to take my getMenuWithID(4).

Comments

  • You're not assigning your "manager" variable.

    See the front page of the Scripting guide - the active Menu Manager can be referenced via:

    KickStarter.menuManager

    In order to move a UI Menu, be aware that you must place all the elements you wish to move into a shared hierarchy by making them all children of an object that is itself a child of the Canvas. Then assign this object as your Menu's "RectTransform boundary".

  • @ChrisIceBox

    Here is my new prefab all assigned:

    https://imgur.com/a/5p7mo2e

    And here is my new script

    `using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEditor;
    using AC;

    public class ingameuitransition : MonoBehaviour
    {
    bool open = false;
    private Vector3 openPosition = new Vector3(50, 50, 0);
    AC.MenuManager manager;
    AC.Menu menu;

    void Start()
    {
        //ui = menumanager.GetSelectedMenu();
        manager = AC.KickStarter.menuManager;
        menu = manager.getMenuWithID(4);
    
        //Debug.Log(menumanager.get
    }
    
    void Update()
    {
        if (Input.GetMouseButtonDown(1))
        {
            Debug.Log("hello");
            //changed to return at next right click
            if (!open)
            { //same to: open == false
                open = true;
                //menu.SetCentre3D(openPosition);
            }
        }
    }
    

    }`

    The manager is assigned alright but the AC.menu still wouldn't take getMenuWithID.

  • What are you attaching the script to? If it's on the UI prefab, you can retrieve the Menu class with the Canvas:

    public Canvas thisCanvas;
    
    private void OnEnable ()
    {
        menu = KickStarter.playerMenus.GetMenuWithCanvas (myCanvas);
    }
    

    Try this in OnEnable instead of Start. Bear in mind that this'll be run once when AC initialises, so you should do a null check in your Update method:

    if (menu != null && Input.GetMouseButtonDown (1))
    
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