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New UFPS stuff (ufps 1.48)

edited October 2014 in Technical Q&A
You're probably sick of UFPS issues right now, but theres a new one out to add to matters :-o It's weird my old prefab of a player works fine, even though it relies on the new ufps scripts, but when I make a new guy, with the same scripts it gives me errors like:

NullReferenceException: Object reference not set to an instance of an object
AC.KickStarter.ResetPlayer (AC.Player ref_player, Int32 ID, Boolean resetReferences, Quaternion _rotation) (at Assets/AdventureCreator/Scripts/Game engine/KickStarter.cs:131)
AC.KickStarter.Awake () (at Assets/AdventureCreator/Scripts/Game engine/KickStarter.cs:180)


NullReferenceException: Object reference not set to an instance of an object
AC.Dialog.Start () (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:71)

NullReferenceException: Object reference not set to an instance of an object
AC.PlayerMovement.Start () (at Assets/AdventureCreator/Scripts/Controls/PlayerMovement.cs:60)

NullReferenceException: Object reference not set to an instance of an object
AC.PlayerMovement.Start () (at Assets/AdventureCreator/Scripts/Controls/PlayerMovement.cs:60)


Its as if my player is not set but he is. Any thoughts?

Thanks!

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