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Problem with Movement Nodes Template

Hi there! I've been using your amazing AC engine for a while. Nothing finish yet, just playing with some ideas and having fun. Everything works like a charm but, I've been having some problems using and implementing this Movement Nodes Template.

No matter what I do or what I try to set, the Character in the Demo Scenes don't appear to response correctly. And, of course, If I try to make it work with my own characters and set up, nothing works. I made some screenshots to show what's going on just with the Grid Example Scene without touching/changing anything (just changing de node's Action List to try):

https://screenshot.net/v90p6f8 <-- Original Set Up. Character's position is Node B, over the PlayerStart Mark
https://screenshot.net/4345vf3 <-- When in Play Mode. Character starts at Node A ignoring the Mark.
https://screenshot.net/wk0nzb6 <-- Character ignoring the "paths" going from Node A to whatever flying through.
https://screenshot.net/ldmp2bp <-- It doesn't matter which Action List I choose. The Character behaves exactly the same
way.

I don't know. I managed to make it work once, but I can't remember how. What I'm missing here?

Thanks for your amazing work!

Comments

  • Ignore screenshot and issue number 2. Just forgot to set up the Linked PlayerStart right hehehe The rest remains the same. Tried different versions of Unity and the bug? still persist

  • Welcome to the community, @Lubeaz.

    The example scenes should work without doing anything special to configure them. If you've made changes to them or their associated assets, and can't remember what, it may be worth importing the packand - and AC - into a fresh project.

    Check that the ActionList that gets run uses a Character: Movement node Action with its Move method set to Move Along Node Path. I can only recreate such an issue if I set this instead to Ignore Other Nodes.

  • Hi! Thanks for the quick response! I did that. I even tried different Unity versions and importing just AC and Movement Nodes Template. I opened the Grid Example Scene, without even touching anything else, I just press play and this happens. The Character provided just goes to any node you click without following the paths. Sometimes even it reaches the nodes and keeps moving to another and back, like trying to correct itself. This time I didn't try to change anything, just the ActionList from Move Along Node Path to Step To. But, both of them have the same behaviour. Those are the only two ActionLists I tested, not interested on Ignore Other Nodes. I really don't understand what's going on.
    I'm not completly sure of what I did to fix it, I barely remember twiking enabling and disablling the Hotspots but...I don't know. I mean, the first time I tried it didn't work, that's why I attempted to configure it a bit.
    So...no clue hehehe

  • https://screenshot.net/o5rz7uo <- This is the Scene and Nodes set up. Nothing
    altered, just the Managers assigned
    https://screenshot.net/jy92qb7 <- And this is how the Character moves If you
    click, for example, Node I coming from Node A.
    It just fly to it, ignoring the path. I took this screenshot 'cause this numbers appear on the nodes. In this case, with only one click, the Character gos from A to I, then move automaticly to H and then back to I.

    Every Node has the Character: Movement node Action as Hotspot Interaction and the Move Method set to Move Along Node Path.

  • I can't reproduce such behaviour, and the screenshots don't offer much clues.

    Be aware that you need to be using a recent version of AC for the template to work. What versions of AC and Unity exactly are you using?

    If you are using the latest release and it still doesn't work, you're welcome to zip up your project and PM it to me in private, and I'll try to see what's wrong.

  • Hi Chris! I was about to send you the project and, just doing the lasts tests I found the issue:

    I have 2 monitors and normaly I use Unity with the Game Window tab separated in one of them. If you try the Scenes like that, the strange behaviour happens. I just put everything on just one of the monitors and everything is working fine. This was silly, but silly stuff that I can't figure out because they are plain stupid... are the worst :D Thanks a lot for the follow up and your help. I really appreciated it.

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