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Should Action List assets be stored as assets or resources?

When it comes to Action List assets that has to be instantiated using script in-game, what is the best way to store/load them?

As a regular asset, and load it like this:
AssetDatabase.FindAssets()

Or inside a "Resources" folder and access it like this:
Resources.Load()

Any advantages/disadvantages?

Comments

  • This is more of a general Unity question than an AC one, but AssetDatabase cannot be used outside of the Editor. Of the two, Resources would be your only option.

  • Thanks Chris.

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