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Reverse grid in InventoryBox

Is there any way for the item to complete the last field in the InventoryBox instead of the first one?
For now when a player picks up an item its located as a default on the top of the grid.

Lukas/OhNoo Studio


  • Is your Menu's Source set to Adventure Creator? If so, item slots are arranged downwards, so the first slot will be the topmost one.

    However, if you rely on Unity UI for your Menu's display, then you can just re-arrange the positions of each of the Buttons that are mapped to each inventory slot (i.e. Slot 0 at the bottom, Slot 1 above it, etc).

    See the Manual's "Unity UI menus" chapter for more, as well as this tutorial specifically for converting an AC intentory menu to Unity UI.

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