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Bug: Music Stop does not fade out over time

Hi,

Wanted to report a bug I found. I just recently update to AC 1.68.1 on Unity 2018.1.9 and when trying to fade the music out over 5 seconds using the Music: Stop action the music stops abruptly rather than fading out. I've tried using other numbers, run the actionlist in the background, and even tried it in the AC demo scene and this seems to still come up. It was working fine when I was on AC 1.66.

Thanks,
Jason

Comments

  • Found another bug that is related to the Music actions. When I run an action to play a music track that doesn't loop and immediately after have an action to Queue another track after the first track is finished playing, the Queued track doesn't play. Again I am on AC 1.68.2 and this was working in AC 1.66.

    Thanks

  • Thanks for the report, I will look into both.

    For the second bug, however, could you post screenshots of the exact Actions? I'm not totally clear on your description.

  • Thanks, Chris.

    Here's a screenshot for the second bug:

    The next track doesn't play after the first one is through.

  • Recreated, thanks - will investigate.

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