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How to intergrate AC with UCC?

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  • edited January 29

    A UCC Player will still work in an AC scene - the steps covered are to do with ensuring that they follow AC commands during cutscenes, etc. You should find that, without the above steps, you'll still be able to control the UCC Player during cutscenes, they'll ignore Action commands, etc.

    Such behaviour may well be enough for your needs, however. When it comes to incorporating two large assets such as these, it's not really possible for a "one-size-fits-all" approach, as the needs of each project will vary - but the provided scripts intended to be a good "base level" integration for most cases.

  • In the document it mentioned to change under Interface Settings; Movement Type to direct. Is it possible to make it work for other options like Point & Click, drag

    Thanks

  • I have another question. Sorry for asking so many question. I am just getting into this.

    I created a trigger. It is only working when detection method is transform position not for rigidbody. One more thing I noticed when I switched to AC camera the controls are reversed mean 'W' going backwards and 'S' going forward. If I use UCC default camera it is fine.

    Thanks

  • Is it possible to make it work for other options like Point & Click, drag

    I would argue that UCC becomes less necessary once you start relying on AC for in-game motion control, since UCC is itself a motion-control asset. I shall investigate point-and-click motion, however.

    I created a trigger. It is only working when detection method is transform position not for rigidbody.

    Triggers can only detect Rigidbodys that also have a Collider - the default UCC Player needs to have one added manually.

    when I switched to AC camera the controls are reversed mean 'W' going backwards and 'S' going forward. If I use UCC default camera it is fine.

    The UCC character will move according to the orientation of the UCC camera - not the AC one. You could try merging / parenting the UCC Camera to AC's MainCamera, so that the UCC Camera always faces the same direction as AC's MainCamera.

  • Thanks for the prompt answers. Adventure Creator is an excellent asset and support is always very good. I will give it a good review. Thanks

  • I've updated the asset and it should now work with Point And Click movement as well.

  • Thanks, I will try it.

  • For point and click to work. Do I need to download the UCC_AC integration package and change the MovementType from Direct to Point & Click under Interface settings ?

  • Yes, you need to apply all the regular steps - i.e. bake the NavMesh / place the floor collider on the NavMesh layer.

  • I was able to make it move on point & click. It is using the AC motion ability. There are couple of things

    • While AC motion ability is active I can't use any other abilities like jump, speed change etc
    • When I click on the floor the cursor jumps around to the location of the player.

    Thanks

  • This is just a suggestion, but it would be nice if the assets in the download page had version numbers/release dates so by just looking at it we know if we are using the latest version available.

  • While AC motion ability is active I can't use any other abilities like jump, speed change etc

    This is when using Point And Click? Since you're mixing motion styles, you'd need to write a custom motion ability for that kind of behaviour.

    When I click on the floor the cursor jumps around to the location of the player.

    I'm afraid I don't follow. Can you share a gif/video?

  • I was under he assumption that by using AC motion ability, I can automatically switch between different ability like switching from Speed change to jump.

    How do you attach a video clip. There is no option in this editor ?

  • edited February 5

    I was under he assumption that by using AC motion ability, I can automatically switch between different ability like switching from Speed change to jump.

    The AC Motion ability allows for UCC to be commanded by AC in terms of rotation / pathfinding when necessary. But the motion itself is still handled by UCC - AC is not in control of things like speed changes etc. Those would be changed as you would with any regular UCC project.

    Do bear in mind, though, that given that the two assets have such a wide scope, it's likely that you'll want to make changes / extend the integration to suit the specific needs of your project.

    How do you attach a video clip. There is no option in this editor ?

    For security, files cannot be uploaded directly onto the forum. Upload them somewhere else e.g. imgur or Dropbox, and paste links to them here.

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