I've read everything the related tags brought me and still couldn't find a solution.
What I want to do is quite simple: Player steps in circle, becomes reddish, steps out, back to his usual hue.
I tried using the highlight script in the sprite inside the Character GameObject, but either I'd screw the object by dismantling it so I could put it (the sprite with highlite script) inside the Highlight action inside the trigger, or then it would just not work. Believe me when I say I tried many different solutions before asking, either I'm missing something obvious or this is simply not a feature. Also, for some reason I can't choose color highlights at all, only make it brighter...
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Welcome to the community, @jsnetors.
As you mention sprites, I'm assuming that yours is a 2D game.
The Highlight component is intended for the auto-brightening of Hotspots when selected by the player - not for general use on scene objects.
To change the colour of your character according to their position in the scene, you have a couple of options:
Thank you for your support Chris. I was just starting and had trouble wraping my head around TintMaps. I know they're simple to use but for some reason they just seemed a little bit alien to me until I tried to implement then and now I know better. Sorry for the dumb question. This is a great engine!