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Request for small change regarding FollowSortingMap

I'm using some custom Renderer components as children on my character sprites (in order to make AC work with Spine).
I noticed that some of the Renderers stopped working after the Engine:End game (Restart game) action is executed. This is due to the fact that some of these components are disabled when line 138 in FollowSortingMap is executed:
Renderer[] renderers = GetComponentsInChildren ();

Might I ask that this line be changed to:
Renderer[] renderers = GetComponentsInChildren (true);

Which would include disabled renderers as well. I know I'm not the only one using this method so it would fix it for others as well without all of us having to remember to patch AC after each upgrade.

Thanks!

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