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[Bug] Event fails to fire when stopping moving to hotspot

edited October 2019 in Engine development

When you move towards a hotspot and click on another hotspot with the setting "Stop player moving when click hotspot?". The path ends but I don't receive OnHotspotStopMovingTo event, only EndPath. Since I do custom code, when a player arrives at hotspot and starts using it. I need that event to activate on all instances, when the player stops moving towards a hotspot with interaction intent.

V: 1.67.5


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