Hi there,
which events could I hook to anticipate the displaying of a subtitle, so that it shows and uses the appropriate TextMeshPro font, instead of the multi5 one?
I have 3 TMPro fonts:
Currently I'm using TMPro "Fallback font" feature, but it's not error prone.
I'd love to be able to set the appropriate font at runtime, without using that system.
Do you have any hint or advice to share, according your experience?
Thank you
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Comments
You can hook into the OnChangeLanguage event to update your UIs.
This script updates UI fonts for regular Unity UI Text components, but it can be adapted to work with TextMeshPro:
Thanks Chris!
This is another snippet to bookmark.
I sometime get lost in the so many events to hook to