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[Request] Add "Affect Children" in the Invisible utility class

edited November 2019 in Engine development

As per title.

Currently the Invisible component only works on the base gameobject.

An extra "Affect disabled gameobjects" option would be appreciated, since it would cover all the GetComponentsInChildren(bool inactive) options.

Extra+: Add an "Only affect Children" option would cover all possible scenarios.

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