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Unity Third Person Controller integration

Hi All! I've tried to use the script from adventure-creator fandom for Unity Third Person Controller. Generally, it works, except I'm still able to control the characters somewhat during cutscenes.
https://gfycat.com/rashunhealthydingo
I'm not sure if the integration script was written by someone from this community, but maybe somebody got it working properly?

Links for the integration script
https://adventure-creator.fandom.com/wiki/Unity_Third_Person_Controller_integration
And Unity's asset
https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-for-unity-2017-3-32351

Comments

  • I wrote the script. Do you have a NavMeshAgent component attached? Let's see screenshots of the full Inspector, as well as your Settings Manager, as well.

    Can you also share a similar gif but show the Player component and integration script's component instead? Before you do that, though, change the lines:

    private enum ControlState { UnderDirectControl, UnityPathfinding, ACTurning };
    private ControlState controlState = ControlState.ACTurning;
    

    to:

    public enum ControlState { UnderDirectControl, UnityPathfinding, ACTurning };
    public ControlState controlState = ControlState.ACTurning;
    

    That way, we can see what's going on inside as it runs.

  • edited January 30

    Hi Chris!
    Here's two screenshots of the Settings Manager and Players Inspector windows


    The movement settings is set to Direct, Mouse and Keyboard.
    Here's the video
    https://gfycat.com/shockedlazyblackpanther

  • edited January 30

    This is likely a conflict with the NavMeshAgent Integration component. This should not be necessary - the Third Person Controller wiki script should update the NavMeshAgent itself.

    Try removing it - and if there's still an issue, let's see a new video of the same thing.

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