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Forcing a menu to appear

I have the inventory menu with Appear type set to Mouse Over - it's situated on the upper part of the screen. I'm trying to make it so that each time the player picks something up, the menu appears to highlight the fact that something has been picked up. What would be the best way of doing this? I have tried with a Menu action set to "Change state" to no avail.

I'm using Unity 2017.4.36f1 and Adventure Creator 1.66.1.

Any help would be appreciated.

Thank you very much

Comments

  • A Menu is always bound by its Appear type property - the Menu: Change state Action can lock/unlock it, but can't turn it on manually.

    There's a couple of ways around this:

    1. Create an identical Menu with an Appear type set to Manual, and use this only when showing the highlighting animation
    2. Set the original Menu's Appear type to Manual, and create a new invisible Menu (of the same size) set to Mouse Over. In this Menu's ActionList when turn on / off fields, define Menu: Change state Actions that turn the Inventory menu on/off with Menu: Change state Actions.
  • @ChrisIceBox thank you for that, I will try it out!

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