I have the inventory menu with Appear type set to Mouse Over - it's situated on the upper part of the screen. I'm trying to make it so that each time the player picks something up, the menu appears to highlight the fact that something has been picked up. What would be the best way of doing this? I have tried with a Menu action set to "Change state" to no avail.
I'm using Unity 2017.4.36f1 and Adventure Creator 1.66.1.
Any help would be appreciated.
Thank you very much
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A Menu is always bound by its Appear type property - the Menu: Change state Action can lock/unlock it, but can't turn it on manually.
There's a couple of ways around this:
@ChrisIceBox thank you for that, I will try it out!