… when the number of branches is high:
Not a big deal, but just so you know.
Thanks for the report.
I'm not able to recreate this. What's your Unity version, and is this an asset file or a scene-based ActionList?
That is Unity 2019.3.0f6 with AC 1.70.4 on a Mac with OSX 10.13.6
It happens in all ActionLists, regardless where they live.
But I have been seeing this for a long time now, both in earlier Unity and AC versions.
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Comments
Thanks for the report.
I'm not able to recreate this. What's your Unity version, and is this an asset file or a scene-based ActionList?
That is Unity 2019.3.0f6 with AC 1.70.4 on a Mac with OSX 10.13.6
It happens in all ActionLists, regardless where they live.
But I have been seeing this for a long time now, both in earlier Unity and AC versions.