Forum rules - please read before posting.

Unity UI Prefab Create new Interaction Icon Problem

Hello there;
I want to use Unity UI Prefabs. When I create a new icon and assign it to the interaction, multiple icons appear and the existing animation is disrupted. Is this a bug? Or am I doing something wrong?

Thank you already.

Screenshots:
https://imgur.com/Fnl974a
https://imgur.com/Juw1nxd

Comments

  • Welcome to the community, @FelixGumenita. What are your AC/Unity version numbers?

    What animation are you referring to, and in what way exactly is it disrupted?

    Provided that all the elements in your Menu are correctly mapped to UI elements, icons that are not used by the selected Hotspot should be hidden - so long as Auto-hide Interaction icons based on Hotspot? is checked in the Settings Manager.

    To work out if this is an issue with your Menu, try switching your Menu Manager to the Demo_MenuManager asset file, and then setting the Interaction Menu's Source property to Unity Ui Prefab. It only has icons defined for cursor types 0, 1 and 2 - but you can test them out by setting a Hotspot's "Use icon" to one of these temporarily.

    Do icons then hide as expected? If so, the issue is likely with the way your Menu / UI prefab is set up - in which case, please share more details on them. Otherwise, let's see your Settings Manager in full so that we can see how your game is controlled.

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.