Hi
I haven't more knowledge of programming . I know there is option ' Turn before walking ' and It's good but not enough for me I want make custom turning for get best result . Of course I know it's will be many situations and complex too.
I'm appreciate for any suggestion or help
Comments
If this is an animation issue, have you looked into using Sprites Unity Complex for your animation engine? You can use that to animate the character as they turn, rather than simply play their Idle animation in different directions.
There is 2 parameters That I want put it into the my game (2D only):
1) I want character or NPC play turn animation in the direction before walking . For ex character is in south(down face or front face) and we click in north . first play turn of 'south to north' and then straight go to the north.
2) Also I want anticipation before walking.For ex character is in left and I click in left too . First, my character play a little anticipation ( like 3 frame ) and after that play loop animation for left walking .
I don't know anythings of Sprite unity Complex. Does it solved problem 1 and 2 as I said?
Have a read of Section 3.9 of the Manual. It essentially allows you to rely on Mecanim parameters (such as turn direction, movement speed etc) to control your animation however you like, as opposed to playing animations by name.
I made 56 custom direction and now I want add it to engine. Is any guide or example for it?
Thanks for any help
Sprites Unity Complex works by manipulating the parameters in your supplied Mecanim Animator controller. Secion 3.9 of the Manual covers its use - though a solid understanding of how Unity's Animator system works. You should watch some of Unity's tutorials on this subject if you're not familiar with it yet.