So all is well and working for the Quit and Start game 3D buttons, just need to get the Load and Options working correctly.
I have the menus able to pop up, but the back buttons dont work on either for some reason, even when pointed to:
Menu Link= Title---> OptionsButton---> (Inside Button) Menu Switch= Options (Title)
Menu Link= Title---> LoadButton---> (Inside Button) Menu Switch= Load (Title)
Anything im doing wrong? Its the same setup as the GUI Title, and that worked, just seems to be the menu links that arent making the connection to the back buttons.
Thanks
**ALSO** I switched over to Ultimate FPS and got em all set up, but i cant have a main menu that uses AC while using that kit because the player spawns in even when i use Engine--->Manage Systems--->Disable. How do i make a menu with AC that is able to disable the player etc when at the title screen when using Ultimate FPS?
Comments
Therefore, menu switches set-up in your Menu Manager won't work in 3D - but the bonus of this is that we have full control over how 3D transitions work.
You have to handle the display of your menus using scene-based Actions. For example, if the transition from the Pause to Options menu was that the camera moves from focusing on one to the other, use a Camera: Switch Action when clicking on your "Options" button. In other words, you don't need a "Menu Link" for your Title's options button.
As for your Ultimate FPS problem, try using the Engine: Manage systems Action to temporarily change your movement method to None, before changing it back once your game begins.
The UFPS system does takeover most things when active, but I've brought over basic movement animation support in the 1.35 update.