So the goal is to be able to use the inventory or menus, while using a controller, without the game itself pausing. If I uncheck the pause game when I can no longer select any inventory object or menu option.
I notice that this works perfectly when a conversation menu pops up. It's cool if we have to edit some code.
Comments
I will consider some way to override this, but if you want to look into a hack, see InputControlMenu inside PlayerInput.cs, as well as the checks for "KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController" inside PlayerMenus.cs.