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Controller use without pausing

edited June 2016 in Technical Q&A
So the goal is to be able to use the inventory or menus, while using a controller, without the game itself pausing. If I uncheck the pause game when I can no longer select any inventory object or menu option. 

I notice that this works perfectly when a conversation menu pops up.  It's cool if we have to edit some code.

Comments

  • Keyboard control is hard-code disabled when the game is unpaused, as it will cause a conflict with standard movement and interactions.

    I will consider some way to override this, but if you want to look into a hack, see InputControlMenu inside PlayerInput.cs, as well as the checks for "KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController" inside PlayerMenus.cs.
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