Starting a new thread here, since it's not specifically tied to Controllers (but is tangentially related all the same).
The cursor remains on screen for all normal interactions while using the Walking Dead menu manager, but for some reason it locks out during dialogs, preventing players from being able to click options manually and requiring key-mapping.
Is there a setting I'm missing here that would allow players to navigate a cursor during dialogs and select an option manually?
Comments
For now, I'd certainly be amenable to navigating the dialog with the standard "select an option via highlight and then press InteractionA" -- though the Walking Dead template manages this in a curious way from a UX perspective, with the options arranged in a diamond pattern but requiring the player scroll through them with the left/right inputs as opposed to pressing up to highlight the top option, down to highlight the bottom one, etc. Is there a way to easily tweak that?
Any progress on this?
Thank you