Hi, this is kind of related to my other recent post, though I consider it a different issue. Basically recently I tried to make an UGUI worldspace interaction menu, but for some reason it doesn't work right, the menu appears and everything but AC doesn't take control of the slots/icons, all the icons always appear regardless of the contents of the hotspot. I set it up pretty much the same way I do for inventory menus (like in the tutorial). Is the correct way to setup interaction menus different? or is there a problem here?
Comments
Simplify all else by removing its parenting in the scene, and setting the Menu's Transition type to None.
The code inside Menu.cs to go through it's elements and show/hide them as appropriate for a given list of Hotspot Buttons is in its MatchInteractions function. You may find that Debug.Logs inside there may help you locate the source of the issue.