Im having trouble with what I thought should be something simple...
At certain points in my game, i want to cut to a screen with a paragraph of text that sets up the next chapter of the game.
I cant seem to figure out how to show that block of text, wait a few seconds, then make it disapear and replace it with another block of text without player input.
I can create a ui text object, but I dont seem to be able to have any control over it.
What am I missing?
Comments
By default, AC Menus are drawn using it's own built-in system rather than Unity UI. This mode (i.e. a Menu's Source is set to Adventure Creator) is best used for protoyping functionality, and you can then switch to a Unity UI-based Menu once it works the way you want. Switching over to Unity UI is generally just a case of creating a UI prefab and linking each element up to AC.
You can find a series of tutorials on the Menu system here, including one on integrating AC with Unity UI.
I am brand new to this so I will attempt to dig into the tutorials a little deeper.
Let's see some images of your setup so that we can advise more specifically. You'll need to make sure you have a correct Appear type setting, as if its set to e.g. During Gameplay, then turning it off will have no effect - since the "rules" of it's display still apply.
In cases like that, you can use the same Menu: Change state Action to lock the Menu - which prevents it from showing when it's display rules apply - but again, if you want to share some images that detail what you've done, it'll be easier to give more direct advice.